Date Range
Date Range
Date Range
Saturday, December 5, 2009. Saturday, September 19, 2009. Radiation Dangers Threaten Mars Mission. Friday, September 18, 2009. Wednesday, September 16, 2009. Webanatomy link for 1st yrs. Saturday, September 12, 2009.
Go here instead - virtual radiography.
Go here instead - virtual radiography.
Shaderware Ltd
Philip Cosson
The Nook West Avenue
Saltburn-By-The-Sea, Cleveland, TS12 1QF
GB
PowWeb, Inc.
Powweb Admin
2168 S. Atlantic Blvd. #232
Monterey Park, CA, 91754
US
The Vertex and Pixel Shader Programming Book. ATI released RenderMonkey with a lot of source examples, that are explained in ShaderX. Read more on the Files page. The article A Non-Integer Power Function on the Pixel Shader by By Philippe Beaudoin and Juan Guardado was featured on Gamasutra. The book was sold out after one week and Wordware is currently starting to reprint it.
The Vertex and Pixel Shader Programming Book. After the tremendous success of ShaderX, two new books with an entirely new set of innovative ideas, techniques,and algorithms will be published by Wordware. Introductions and Tutorials with DirectX 9. Shader Programming Tips and Tricks With Directx 9. Will consist of two books with around 400 - 500 pages and they should be in stores in August 2003. Authors selected and begin writing.
After the tremendous success of ShaderX and ShaderX2, a new book project with an entirely new set of innovative ideas, techniques,and algorithms will be published by Charles River Media. Game developers of all levels will find insightful tips and tools from this unique collection.
After the tremendous success of ShaderX, the ShaderX. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.
After the tremendous success of ShaderX, the ShaderX. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.